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<div class="title">engine/include/StdAfx.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// stdafx.h : include file for standard system include files,</span>
<a name="l00002"></a>00002 <span class="comment">// or project specific include files that are used frequently, but</span>
<a name="l00003"></a>00003 <span class="comment">// are changed infrequently</span>
<a name="l00004"></a>00004 <span class="comment">//</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="preprocessor">#ifndef STDAFX_H</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span><span class="preprocessor">#define STDAFX_H</span>
<a name="l00008"></a>00008 <span class="preprocessor"></span>
<a name="l00009"></a>00009 <span class="preprocessor">#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers</span>
<a name="l00010"></a>00010 <span class="preprocessor"></span>
<a name="l00011"></a>00011 <span class="comment">// TODO: reference additional headers your program requires here</span>
<a name="l00012"></a>00012 <span class="preprocessor">#define EIGEN_INITIALIZE_MATRICES_BY_ZERO</span>
<a name="l00013"></a>00013 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;Eigen/Core&gt;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;Eigen/StdVector&gt;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;Eigen/Geometry&gt;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &lt;Eigen/LU&gt;</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="keyword">namespace </span>Eigen {
<a name="l00020"></a>00020     <span class="keyword">typedef</span> Affine3f Transform3f;    
<a name="l00021"></a>00021 };
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> qHash(<span class="keyword">const</span> Eigen::Matrix&lt;float, 3, 1, 2, 3, 1&gt; &amp;key);
<a name="l00025"></a>00025 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> qHash(<span class="keyword">const</span> std::pair&lt;int, int&gt; &amp; v);
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;exception&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &lt;stdexcept&gt;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &lt;typeinfo&gt;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;QtDebug&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;QtOpenGL&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;QString&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;QPointer&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;QScopedPointer&gt;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &lt;QSharedPointer&gt;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &lt;QSharedData&gt;</span>
<a name="l00037"></a>00037 <span class="preprocessor">#include &lt;QExplicitlySharedDataPointer&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;QSharedDataPointer&gt;</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="keyword">inline</span> <span class="keywordtype">bool</span> printGlError()
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042         <span class="keywordtype">bool</span> result = <span class="keyword">false</span>;
<a name="l00043"></a>00043         GLenum error = glGetError();
<a name="l00044"></a>00044         <span class="keywordflow">while</span>( error != GL_NO_ERROR )
<a name="l00045"></a>00045         {
<a name="l00046"></a>00046                 result = <span class="keyword">true</span>;
<a name="l00047"></a>00047                 <span class="keyword">const</span> GLubyte* strError = gluErrorString(error);
<a name="l00048"></a>00048                 qDebug()&lt;&lt;<span class="stringliteral">&quot;GLError: code: &quot;</span> &lt;&lt; error &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; (<span class="keyword">const</span> <span class="keywordtype">char</span>*)strError;
<a name="l00049"></a>00049                 error = glGetError();
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051         <span class="keywordflow">return</span> result;
<a name="l00052"></a>00052 }
<a name="l00053"></a>00053 
<a name="l00054"></a>00054 <span class="comment">//#define NOT_IMPLEMENTED qWarning(&quot;%s %s&quot;, __PRETTY_FUNCTION__, &quot;not implemented&quot;);</span>
<a name="l00055"></a>00055 <span class="preprocessor">#define NOT_IMPLEMENTED throw std::runtime_error(&quot;Not implemented&quot;);</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span>
<a name="l00057"></a>00057 <span class="preprocessor">#endif</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
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